▶ 調査レポート

バーチャルリアリティゲーミングアクセサリーの世界市場:市場規模・現状・予測

• 英文タイトル:Global Virtual Reality Gaming Accessories Market Size, Status and Forecast 2019-2025

QYResearchが調査・発行した産業分析レポートです。バーチャルリアリティゲーミングアクセサリーの世界市場:市場規模・現状・予測 / Global Virtual Reality Gaming Accessories Market Size, Status and Forecast 2019-2025 / QYR9ST04272資料のイメージです。• レポートコード:QYR9ST04272
• 出版社/出版日:QYResearch / 2019年9月2日
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レポート概要
※当調査レポートでは、バーチャルリアリティゲーミングアクセサリーの世界市場について調査・分析し、バーチャルリアリティゲーミングアクセサリーの世界市場規模、市場動向、主要企業別マーケットシェア、主要地域別市場規模、企業プロフィールなどの情報をまとめました。また、セグメント分析では、種類別(ヘッドセット、VRコントローラー、VRトレッドミル、ゲームスーツ、VR PCバックパック)、用途別(ゲーム機、PC、スマートフォン)、地域別(北米、ヨーロッパ、中国、日本国内、東南アジア、インド、中南米)に区分して市場規模を算出しました。


・レポートの概要
・世界のバーチャルリアリティゲーミングアクセサリー市場動向
・主要企業別マーケットシェア
・バーチャルリアリティゲーミングアクセサリーの種類別市場規模2014-2019
(ヘッドセット、VRコントローラー、VRトレッドミル、ゲームスーツ、VR PCバックパック)
・バーチャルリアリティゲーミングアクセサリーの用途別市場規模2014-2019
(ゲーム機、PC、スマートフォン)
・バーチャルリアリティゲーミングアクセサリーの北米市場:主要企業・種類別/用途別市場規模
・バーチャルリアリティゲーミングアクセサリーのヨーロッパ市場:主要企業・種類別/用途別市場規模
・バーチャルリアリティゲーミングアクセサリーの中国市場:主要企業・種類別/用途別市場規模
・バーチャルリアリティゲーミングアクセサリーの日本国内市場:主要企業・種類別/用途別市場規模
・バーチャルリアリティゲーミングアクセサリーの東南アジア市場:主要企業・種類別/用途別市場規模
・バーチャルリアリティゲーミングアクセサリーのインド市場:主要企業・種類別/用途別市場規模
・バーチャルリアリティゲーミングアクセサリーの中南米市場:主要企業・種類別/用途別市場規模
・主要企業のプロフィール
(HTC、Google、Sony、Microsoft、Virtuix Holdings、Samsung、Nintendo、Oculus VR、HP、Xiaomi)
・バーチャルリアリティゲーミングアクセサリーの市場規模予測2019-2025
(種類別、用途別、地域別市場予測)
・アナリストの観点・結論
...

Virtual reality has caught the world by storm and the combined effect of virtual reality and gaming has created a new breed of technology hungry individuals with a zeal for exploring hitherto unseen dimensions that define the VR and gaming industry.An increasing growth in adoption of smartphone based VR headsets and other gaming accessories owing to the feasibility of playing VR games without any connected cables and devices is the primary driver pushing the market towards high revenue growth.
In 2018, the global Virtual Reality Gaming Accessories market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Virtual Reality Gaming Accessories status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality Gaming Accessories development in United States, Europe and China.

The key players covered in this study
HTC
Google
Sony
Microsoft
Virtuix Holdings
Samsung
Nintendo
Oculus VR
HP
Xiaomi

Market segment by Type, the product can be split into
Headset
VR Controller
VR Treadmill
Gaming Suit
VR PC Backpack

Market segment by Application, split into
Gaming Console
PC
Smartphone

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual Reality Gaming Accessories status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality Gaming Accessories development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality Gaming Accessories are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

レポート目次

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Reality Gaming Accessories Market Size Growth Rate by Type (2014-2025)
1.4.2 Headset
1.4.3 VR Controller
1.4.4 VR Treadmill
1.4.5 Gaming Suit
1.4.6 VR PC Backpack
1.5 Market by Application
1.5.1 Global Virtual Reality Gaming Accessories Market Share by Application (2014-2025)
1.5.2 Gaming Console
1.5.3 PC
1.5.4 Smartphone
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Virtual Reality Gaming Accessories Market Size
2.2 Virtual Reality Gaming Accessories Growth Trends by Regions
2.2.1 Virtual Reality Gaming Accessories Market Size by Regions (2014-2025)
2.2.2 Virtual Reality Gaming Accessories Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Virtual Reality Gaming Accessories Market Size by Manufacturers
3.1.1 Global Virtual Reality Gaming Accessories Revenue by Manufacturers (2014-2019)
3.1.2 Global Virtual Reality Gaming Accessories Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Virtual Reality Gaming Accessories Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality Gaming Accessories Key Players Head office and Area Served
3.3 Key Players Virtual Reality Gaming Accessories Product/Solution/Service
3.4 Date of Enter into Virtual Reality Gaming Accessories Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Virtual Reality Gaming Accessories Market Size by Type (2014-2019)
4.2 Global Virtual Reality Gaming Accessories Market Size by Application (2014-2019)

5 United States
5.1 United States Virtual Reality Gaming Accessories Market Size (2014-2019)
5.2 Virtual Reality Gaming Accessories Key Players in United States
5.3 United States Virtual Reality Gaming Accessories Market Size by Type
5.4 United States Virtual Reality Gaming Accessories Market Size by Application

6 Europe
6.1 Europe Virtual Reality Gaming Accessories Market Size (2014-2019)
6.2 Virtual Reality Gaming Accessories Key Players in Europe
6.3 Europe Virtual Reality Gaming Accessories Market Size by Type
6.4 Europe Virtual Reality Gaming Accessories Market Size by Application

7 China
7.1 China Virtual Reality Gaming Accessories Market Size (2014-2019)
7.2 Virtual Reality Gaming Accessories Key Players in China
7.3 China Virtual Reality Gaming Accessories Market Size by Type
7.4 China Virtual Reality Gaming Accessories Market Size by Application

8 Japan
8.1 Japan Virtual Reality Gaming Accessories Market Size (2014-2019)
8.2 Virtual Reality Gaming Accessories Key Players in Japan
8.3 Japan Virtual Reality Gaming Accessories Market Size by Type
8.4 Japan Virtual Reality Gaming Accessories Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Virtual Reality Gaming Accessories Market Size (2014-2019)
9.2 Virtual Reality Gaming Accessories Key Players in Southeast Asia
9.3 Southeast Asia Virtual Reality Gaming Accessories Market Size by Type
9.4 Southeast Asia Virtual Reality Gaming Accessories Market Size by Application

10 India
10.1 India Virtual Reality Gaming Accessories Market Size (2014-2019)
10.2 Virtual Reality Gaming Accessories Key Players in India
10.3 India Virtual Reality Gaming Accessories Market Size by Type
10.4 India Virtual Reality Gaming Accessories Market Size by Application

11 Central & South America
11.1 Central & South America Virtual Reality Gaming Accessories Market Size (2014-2019)
11.2 Virtual Reality Gaming Accessories Key Players in Central & South America
11.3 Central & South America Virtual Reality Gaming Accessories Market Size by Type
11.4 Central & South America Virtual Reality Gaming Accessories Market Size by Application

12 International Players Profiles
12.1 HTC
12.1.1 HTC Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Reality Gaming Accessories Introduction
12.1.4 HTC Revenue in Virtual Reality Gaming Accessories Business (2014-2019)
12.1.5 HTC Recent Development
12.2 Google
12.2.1 Google Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Reality Gaming Accessories Introduction
12.2.4 Google Revenue in Virtual Reality Gaming Accessories Business (2014-2019)
12.2.5 Google Recent Development
12.3 Sony
12.3.1 Sony Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Reality Gaming Accessories Introduction
12.3.4 Sony Revenue in Virtual Reality Gaming Accessories Business (2014-2019)
12.3.5 Sony Recent Development
12.4 Microsoft
12.4.1 Microsoft Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Reality Gaming Accessories Introduction
12.4.4 Microsoft Revenue in Virtual Reality Gaming Accessories Business (2014-2019)
12.4.5 Microsoft Recent Development
12.5 Virtuix Holdings
12.5.1 Virtuix Holdings Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Reality Gaming Accessories Introduction
12.5.4 Virtuix Holdings Revenue in Virtual Reality Gaming Accessories Business (2014-2019)
12.5.5 Virtuix Holdings Recent Development
12.6 Samsung
12.6.1 Samsung Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Reality Gaming Accessories Introduction
12.6.4 Samsung Revenue in Virtual Reality Gaming Accessories Business (2014-2019)
12.6.5 Samsung Recent Development
12.7 Nintendo
12.7.1 Nintendo Company Details
12.7.2 Company Description and Business Overview
12.7.3 Virtual Reality Gaming Accessories Introduction
12.7.4 Nintendo Revenue in Virtual Reality Gaming Accessories Business (2014-2019)
12.7.5 Nintendo Recent Development
12.8 Oculus VR
12.8.1 Oculus VR Company Details
12.8.2 Company Description and Business Overview
12.8.3 Virtual Reality Gaming Accessories Introduction
12.8.4 Oculus VR Revenue in Virtual Reality Gaming Accessories Business (2014-2019)
12.8.5 Oculus VR Recent Development
12.9 HP
12.9.1 HP Company Details
12.9.2 Company Description and Business Overview
12.9.3 Virtual Reality Gaming Accessories Introduction
12.9.4 HP Revenue in Virtual Reality Gaming Accessories Business (2014-2019)
12.9.5 HP Recent Development
12.10 Xiaomi
12.10.1 Xiaomi Company Details
12.10.2 Company Description and Business Overview
12.10.3 Virtual Reality Gaming Accessories Introduction
12.10.4 Xiaomi Revenue in Virtual Reality Gaming Accessories Business (2014-2019)
12.10.5 Xiaomi Recent Development

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst’s Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

List of Tables and Figures

Table Virtual Reality Gaming Accessories Key Market Segments
Table Key Players Virtual Reality Gaming Accessories Covered
Table Global Virtual Reality Gaming Accessories Market Size Growth Rate by Type 2014-2025 (Million US$)
Figure Global Virtual Reality Gaming Accessories Market Size Market Share by Type 2014-2025
Figure Headset Figures
Table Key Players of Headset
Figure VR Controller Figures
Table Key Players of VR Controller
Figure VR Treadmill Figures
Table Key Players of VR Treadmill
Figure Gaming Suit Figures
Table Key Players of Gaming Suit
Figure VR PC Backpack Figures
Table Key Players of VR PC Backpack
Table Global Virtual Reality Gaming Accessories Market Size Growth by Application 2014-2025 (Million US$)
Figure Gaming Console Case Studies
Figure PC Case Studies
Figure Smartphone Case Studies
Figure Virtual Reality Gaming Accessories Report Years Considered
Table Global Virtual Reality Gaming Accessories Market Size 2014-2025 (Million US$)
Figure Global Virtual Reality Gaming Accessories Market Size and Growth Rate 2014-2025 (Million US$)
Table Global Virtual Reality Gaming Accessories Market Size by Regions 2014-2025 (Million US$)
Table Global Virtual Reality Gaming Accessories Market Size by Regions 2014-2019 (Million US$)
Table Global Virtual Reality Gaming Accessories Market Share by Regions 2014-2019
Figure Global Virtual Reality Gaming Accessories Market Share by Regions 2014-2019
Figure Global Virtual Reality Gaming Accessories Market Share by Regions 2019
Table Market Top Trends
Table Global Virtual Reality Gaming Accessories Revenue by Manufacturers (2014-2019) (Million US$)
Table Global Virtual Reality Gaming Accessories Market Share by Manufacturers (2014-2019)
Figure Global Virtual Reality Gaming Accessories Market Share by Manufacturers in 2018
Table Global Virtual Reality Gaming Accessories Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Virtual Reality Gaming Accessories Product/Solution/Service
Table Date of Enter into Virtual Reality Gaming Accessories Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Virtual Reality Gaming Accessories Market Size by Type (2014-2019) (Million US$)
Table Global Virtual Reality Gaming Accessories Market Size Share by Type (2014-2019)
Figure Global Virtual Reality Gaming Accessories Market Size Market Share by Type (2014-2019)
Table Global Virtual Reality Gaming Accessories Market Size by Application (2014-2019) (Million US$)
Table Global Virtual Reality Gaming Accessories Market Size Share by Application (2014-2019)
Figure Global Virtual Reality Gaming Accessories Market Size Market Share by Application (2014-2019)
Figure Global Virtual Reality Gaming Accessories Revenue Market Share by Application in 2018
Figure United States Virtual Reality Gaming Accessories Market Size 2014-2019 (Million US$)
Table United States Key Players Virtual Reality Gaming Accessories Revenue (2018-2019) (Million US$)
Table United States Key Players Virtual Reality Gaming Accessories Market Share (2018-2019)
Table United States Virtual Reality Gaming Accessories Market Size by Type (2014-2019) (Million US$)
Table United States Virtual Reality Gaming Accessories Market Share by Type (2014-2019)
Table United States Virtual Reality Gaming Accessories Market Size by Application (2014-2019) (Million US$)
Table United States Virtual Reality Gaming Accessories Market Share by Application (2014-2019)
Figure Europe Virtual Reality Gaming Accessories Market Size 2014-2019 (Million US$)
Table Europe Key Players Virtual Reality Gaming Accessories Revenue (2018-2019) (Million US$)
Table Europe Key Players Virtual Reality Gaming Accessories Market Share (2018-2019)
Table Europe Virtual Reality Gaming Accessories Market Size by Type (2014-2019) (Million US$)
Table Europe Virtual Reality Gaming Accessories Market Share by Type (2014-2019)
Table Europe Virtual Reality Gaming Accessories Market Size by Application (2014-2019) (Million US$)
Table Europe Virtual Reality Gaming Accessories Market Share by Application (2014-2019)
Figure China Virtual Reality Gaming Accessories Market Size 2014-2019 (Million US$)
Table China Key Players Virtual Reality Gaming Accessories Revenue (2018-2019) (Million US$)
Table China Key Players Virtual Reality Gaming Accessories Market Share (2018-2019)
Table China Virtual Reality Gaming Accessories Market Size by Type (2014-20189) (Million US$)
Table China Virtual Reality Gaming Accessories Market Share by Type (2014-2019)
Table China Virtual Reality Gaming Accessories Market Size by Application (2014-2019) (Million US$)
Table China Virtual Reality Gaming Accessories Market Share by Application (2014-2019)
Figure Japan Virtual Reality Gaming Accessories Market Size 2014-2019 (Million US$)
Table Japan Key Players Virtual Reality Gaming Accessories Revenue (2018-2019) (Million US$)
Table Japan Key Players Virtual Reality Gaming Accessories Market Share (2018-2019)
Table Japan Virtual Reality Gaming Accessories Market Size by Type (2014-2019) (Million US$)
Table Japan Virtual Reality Gaming Accessories Market Share by Type (2014-2019)
Table Japan Virtual Reality Gaming Accessories Market Size by Application (2014-2019) (Million US$)
Table Japan Virtual Reality Gaming Accessories Market Share by Application (2014-2019)
Figure Southeast Asia Virtual Reality Gaming Accessories Market Size 2014-2019 (Million US$)
Table Southeast Asia Key Players Virtual Reality Gaming Accessories Revenue (2018-2019) (Million US$)
Table Southeast Asia Key Players Virtual Reality Gaming Accessories Market Share (2018-2019)
Table Southeast Asia Virtual Reality Gaming Accessories Market Size by Type (2014-2019) (Million US$)
Table Southeast Asia Virtual Reality Gaming Accessories Market Share by Type (2014-2019)
Table Southeast Asia Virtual Reality Gaming Accessories Market Size by Application (2014-2019) (Million US$)
Table Southeast Asia Virtual Reality Gaming Accessories Market Share by Application (2014-2019)
Figure India Virtual Reality Gaming Accessories Market Size 2014-2019 (Million US$)
Table India Key Players Virtual Reality Gaming Accessories Revenue (2018-2019) (Million US$)
Table India Key Players Virtual Reality Gaming Accessories Market Share (2018-2019)
Table India Virtual Reality Gaming Accessories Market Size by Type (2014-2019) (Million US$)
Table India Virtual Reality Gaming Accessories Market Share by Type (2014-2019)
Table India Virtual Reality Gaming Accessories Market Size by Application (2014-2019) (Million US$)
Table India Virtual Reality Gaming Accessories Market Share by Application (2014-2019)
Figure Central & South America Virtual Reality Gaming Accessories Market Size 2014-2019 (Million US$)
Table Central & South America Key Players Virtual Reality Gaming Accessories Revenue (2018-2019) (Million US$)
Table Central & South America Key Players Virtual Reality Gaming Accessories Market Share (2018-2019)
Table Central & South America Virtual Reality Gaming Accessories Market Size by Type (2014-2019) (Million US$)
Table Central & South America Virtual Reality Gaming Accessories Market Share by Type (2014-2019)
Table Central & South America Virtual Reality Gaming Accessories Market Size by Application (2014-2019) (Million US$)
Table Central & South America Virtual Reality Gaming Accessories Market Share by Application (2014-2019)
Table HTC Company Details
Table HTC Revenue in Virtual Reality Gaming Accessories Business (2014-2019) (Million US$)
Figure HTC Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2014-2019)
Table HTC Recent Development
Table Google Company Details
Table Google Revenue in Virtual Reality Gaming Accessories Business (2014-2019)(Million US$)
Figure Google Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2014-2019)
Table Google Recent Development
Table Sony Company Details
Table Sony Revenue in Virtual Reality Gaming Accessories Business (2014-2019)(Million US$)
Figure Sony Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2014-2019)
Table Sony Recent Development
Table Microsoft Company Details
Table Microsoft Revenue in Virtual Reality Gaming Accessories Business (2014-2019)(Million US$)
Figure Microsoft Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2014-2019)
Table Microsoft Recent Development
Table Virtuix Holdings Company Details
Table Virtuix Holdings Revenue in Virtual Reality Gaming Accessories Business (2014-2019)(Million US$)
Figure Virtuix Holdings Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2014-2019)
Table Virtuix Holdings Recent Development
Table Samsung Company Details
Table Samsung Revenue in Virtual Reality Gaming Accessories Business (2014-2019)(Million US$)
Figure Samsung Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2014-2019)
Table Samsung Recent Development
Table Nintendo Company Details
Table Nintendo Revenue in Virtual Reality Gaming Accessories Business (2014-2019)(Million US$)
Figure Nintendo Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2014-2019)
Table Nintendo Recent Development
Table Oculus VR Company Details
Table Oculus VR Revenue in Virtual Reality Gaming Accessories Business (2014-2019)(Million US$)
Figure Oculus VR Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2014-2019)
Table Oculus VR Recent Development
Table HP Company Details
Table HP Revenue in Virtual Reality Gaming Accessories Business (2014-2019)(Million US$)
Figure HP Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2014-2019)
Table HP Recent Development
Table Xiaomi Company Details
Table Xiaomi Revenue in Virtual Reality Gaming Accessories Business (2014-2019)(Million US$)
Figure Xiaomi Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2014-2019)
Table Xiaomi Recent Development
Table Global Virtual Reality Gaming Accessories Market Size by Regions (Million US$) 2019-2025
Figure Global Virtual Reality Gaming Accessories Market Size Share by Regions (2019-2025)
Figure Global Virtual Reality Gaming Accessories Market Size Share by Regions in 2025
Figure United States Virtual Reality Gaming Accessories Market Size Forecast (2019-2025)(Million USD)
Figure Europe Virtual Reality Gaming Accessories Market Size Forecast (2019-2025)(Million USD)
Figure China Virtual Reality Gaming Accessories Market Size Forecast (2019-2025)(Million USD)
Figure Japan Virtual Reality Gaming Accessories Market Size Forecast (2019-2025)(Million USD)
Figure Southeast Asia Virtual Reality Gaming Accessories Market Size Forecast (2019-2025)(Million USD)
Figure India Virtual Reality Gaming Accessories Market Size Forecast (2019-2025)(Million USD)
Figure Central & South America Virtual Reality Gaming Accessories Market Size Forecast (2019-2025)(Million USD)
Table Global Virtual Reality Gaming Accessories Market Size by Product (2019-2025) (Million US$)
Figure Global Virtual Reality Gaming Accessories Market Size by Product (2019-2025)
Figure Global Virtual Reality Gaming Accessories Market Size by Product in 2025
Table Global Virtual Reality Gaming Accessories Market Size by Application (2019-2025) (Million US$)
Figure Global Virtual Reality Gaming Accessories Market Size by Application (2019-2025)
Figure Global Virtual Reality Gaming Accessories Market Size by Application in 2025
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources