▶ 調査レポート

家族・屋内エンターテイメントセンターの世界市場:市場規模・現状・予測

• 英文タイトル:Global Family/Indoor Entertainment Centers Market Size, Status and Forecast 2019-2025

QYResearchが調査・発行した産業分析レポートです。家族・屋内エンターテイメントセンターの世界市場:市場規模・現状・予測 / Global Family/Indoor Entertainment Centers Market Size, Status and Forecast 2019-2025 / QYR9ST03420資料のイメージです。• レポートコード:QYR9ST03420
• 出版社/出版日:QYResearch / 2019年9月2日
※2024年版があります。お問い合わせください。

• レポート形態:英文、PDF、100ページ
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レポート概要
※当調査レポートでは、家族・屋内エンターテイメントセンターの世界市場について調査・分析し、家族・屋内エンターテイメントセンターの世界市場規模、市場動向、主要企業別マーケットシェア、主要地域別市場規模、企業プロフィールなどの情報をまとめました。また、セグメント分析では、種類別(アーケードスタジオ、VRゲームゾーン、スポーツアーケード)、用途別(お子様連れのご家族(0-9)、お子様連れの家族(9-12)、ティーンエイジャー(12-18)、若い大人(18-24)、大人(24+))、地域別(北米、ヨーロッパ、中国、日本国内、東南アジア、インド、中南米)に区分して市場規模を算出しました。


・レポートの概要
・世界の家族・屋内エンターテイメントセンター市場動向
・主要企業別マーケットシェア
・家族・屋内エンターテイメントセンターの種類別市場規模2014-2019
(アーケードスタジオ、VRゲームゾーン、スポーツアーケード)
・家族・屋内エンターテイメントセンターの用途別市場規模2014-2019
(お子様連れのご家族(0-9)、お子様連れの家族(9-12)、ティーンエイジャー(12-18)、若い大人(18-24)、大人(24+))
・家族・屋内エンターテイメントセンターの北米市場:主要企業・種類別/用途別市場規模
・家族・屋内エンターテイメントセンターのヨーロッパ市場:主要企業・種類別/用途別市場規模
・家族・屋内エンターテイメントセンターの中国市場:主要企業・種類別/用途別市場規模
・家族・屋内エンターテイメントセンターの日本国内市場:主要企業・種類別/用途別市場規模
・家族・屋内エンターテイメントセンターの東南アジア市場:主要企業・種類別/用途別市場規模
・家族・屋内エンターテイメントセンターのインド市場:主要企業・種類別/用途別市場規模
・家族・屋内エンターテイメントセンターの中南米市場:主要企業・種類別/用途別市場規模
・主要企業のプロフィール
(Dave & Buster’s、CEC Entertainment、Main Event Entertainment、Legoland Discovery Center、Scene 75 Entertainment Centers、Gatti’s Pizza、Bowlmor AMF、Nickelodeon Universe、Lucky Strike、Smaash Entertainment、Amoeba Services、Funcity、Time Zone Entertainment、Tenpin、Kidzania、Bandai Namco Entertainment、Toy Town、Walt Disney)
・家族・屋内エンターテイメントセンターの市場規模予測2019-2025
(種類別、用途別、地域別市場予測)
・アナリストの観点・結論
...

With continuous innovations in technological aspects, family entertainment centres are offering a diversified range of gaming options for their customers. New technologies such as virtual reality gaming, 3D technology, etc. are trending and consumers are preferring modern ways of entertainment over traditional entertainment options. Rising income among families is the prime factor leading to the increase in the expenditure capabilities on entertainment and leisure activities.
New entertainment technologies implemented in the family entertainment centers such as virtual reality gaming, 3D technology, etc. are trending and consumers prefer modern ways of entertainment over traditional entertainment options.
Eastern and Western Europe follows the MEA region in case of the revenue generation. United States and Latin America are expected to show higher growth rate in terms of revenue generation. APEJ and Japan are expected to grow at highest CAGR owing to changing lifestyles and rising disposable income.
In 2018, the global Family/Indoor Entertainment Centers market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Family/Indoor Entertainment Centers status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Family/Indoor Entertainment Centers development in United States, Europe and China.

The key players covered in this study
Dave & Buster’s
CEC Entertainment
Main Event Entertainment
Legoland Discovery Center
Scene 75 Entertainment Centers
Gatti’s Pizza
Bowlmor AMF
Nickelodeon Universe
Lucky Strike
Smaash Entertainment
Amoeba Services
Funcity
Time Zone Entertainment
Tenpin
Kidzania
Bandai Namco Entertainment
Toy Town
Walt Disney

Market analysis by product type
Arcade Studios
VR gaming zones
Sports arcades

Market analysis by market
Families with Children (0-9)
Families with Children (9-12)
Teenagers (12-18)
Young Adults (18-24)
Adults (24+)

Market analysis by Region
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Family/Indoor Entertainment Centers status, future forecast, growth opportunity, key market and key players.
To present the Family/Indoor Entertainment Centers development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Family/Indoor Entertainment Centers are as follows:
History Year: 2018-2019
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

レポート目次

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type

1.4.2 Arcade Studios
1.4.3 VR gaming zones
1.4.4 Sports arcades
1.5 Market by Application
1.5.1 Global Family/Indoor Entertainment Centers Market Share by Application (2018-2025)
1.5.2 Families with Children (0-9)
1.5.3 Families with Children (9-12)
1.5.4 Teenagers (12-18)
1.5.5 Young Adults (18-24)
1.5.6 Adults (24+)
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Family/Indoor Entertainment Centers Market Size
2.2 Family/Indoor Entertainment Centers Growth Trends by Regions
2.2.1 Family/Indoor Entertainment Centers Market Size by Regions (2018-2025)
2.2.2 Family/Indoor Entertainment Centers Market Share by Regions (2018-2025)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Use Cases

3 Key Players
3.1 Family/Indoor Entertainment Centers Revenue by Manufacturers (2018-2019)
3.2 Family/Indoor Entertainment Centers Key Players Head office and Area Served
3.3 Key Players Family/Indoor Entertainment Centers Product/Solution/Service
3.4 Date of Enter into Family/Indoor Entertainment Centers Market
3.5 Key Players Family/Indoor Entertainment Centers Funding/Investment Analysis
3.6 Global Key Players Family/Indoor Entertainment Centers Valuation & Market Capitalization
3.7 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Family/Indoor Entertainment Centers Market Size by Type (2018-2025)
4.2 Global Family/Indoor Entertainment Centers Market Size by Application (2017-2025)

5 United States
5.1 United States Family/Indoor Entertainment Centers Market Size (2018-2025)
5.2 Family/Indoor Entertainment Centers Key Players in United States
5.3 United States Family/Indoor Entertainment Centers Market Size by Type
5.4 United States Family/Indoor Entertainment Centers Market Size by Application

6 Europe
6.1 Europe Family/Indoor Entertainment Centers Market Size (2018-2025)
6.2 Family/Indoor Entertainment Centers Key Players in Europe
6.3 Europe Family/Indoor Entertainment Centers Market Size by Type
6.4 Europe Family/Indoor Entertainment Centers Market Size by Application

7 China
7.1 China Family/Indoor Entertainment Centers Market Size (2018-2025)
7.2 Family/Indoor Entertainment Centers Key Players in China
7.3 China Family/Indoor Entertainment Centers Market Size by Type
7.4 China Family/Indoor Entertainment Centers Market Size by Application

8 Rest of World
8.1 Japan
8.1.1 Japan Family/Indoor Entertainment Centers Market Analysis
8.1.2 Key Players in
8.2 Southeast Asia
8.2.1 Southeast Asia Family/Indoor Entertainment Centers Market Analysis
8.2.2 Key Players in Southeast Asia
8.3 India
8.3.1 India Family/Indoor Entertainment Centers Market Analysis
8.3.2 Key Players in India

9 International Players Profiles
9.1 Dave & Buster’s
9.1.1 Dave & Buster’s Company Details
9.1.2 Company Description and Business Overview
9.1.3 Family/Indoor Entertainment Centers Introduction
9.1.4 Dave & Buster’s Revenue in Family/Indoor Entertainment Centers Business (2018-2019)
9.1.5 Dave & Buster’s Recent Development
9.2 CEC Entertainment
9.2.1 CEC Entertainment Company Details
9.2.2 Company Description and Business Overview
9.2.3 Family/Indoor Entertainment Centers Introduction
9.2.4 CEC Entertainment Revenue in Family/Indoor Entertainment Centers Business (2018-2019)
9.2.5 CEC Entertainment Recent Development
9.3 Main Event Entertainment
9.3.1 Main Event Entertainment Company Details
9.3.2 Company Description and Business Overview
9.3.3 Family/Indoor Entertainment Centers Introduction
9.3.4 Main Event Entertainment Revenue in Family/Indoor Entertainment Centers Business (2018-2019)
9.3.5 Main Event Entertainment Recent Development
9.4 Legoland Discovery Center
9.4.1 Legoland Discovery Center Company Details
9.4.2 Company Description and Business Overview
9.4.3 Family/Indoor Entertainment Centers Introduction
9.4.4 Legoland Discovery Center Revenue in Family/Indoor Entertainment Centers Business (2018-2019)
9.4.5 Legoland Discovery Center Recent Development
9.5 Scene 75 Entertainment Centers
9.5.1 Scene 75 Entertainment Centers Company Details
9.5.2 Company Description and Business Overview
9.5.3 Family/Indoor Entertainment Centers Introduction
9.5.4 Scene 75 Entertainment Centers Revenue in Family/Indoor Entertainment Centers Business (2017-2018)
9.5.5 Scene 75 Entertainment Centers Recent Development
9.6 Gatti’s Pizza
9.6.1 Gatti’s Pizza Company Details
9.6.2 Company Description and Business Overview
9.6.3 Family/Indoor Entertainment Centers Introduction
9.6.4 Gatti’s Pizza Revenue in Family/Indoor Entertainment Centers Business (2017-2018)
9.6.5 Gatti’s Pizza Recent Development
9.7 Bowlmor AMF
9.7.1 Bowlmor AMF Company Details
9.7.2 Company Description and Business Overview
9.7.3 Family/Indoor Entertainment Centers Introduction
9.7.4 Bowlmor AMF Revenue in Family/Indoor Entertainment Centers Business (2018-2019)
9.7.5 Bowlmor AMF Recent Development
9.8 Nickelodeon Universe
9.8.1 Nickelodeon Universe Company Details
9.8.2 Company Description and Business Overview
9.8.3 Family/Indoor Entertainment Centers Introduction
9.8.4 Nickelodeon Universe Revenue in Family/Indoor Entertainment Centers Business (2018-2019)
9.8.5 Nickelodeon Universe Recent Development
9.9 Lucky Strike
9.9.1 Lucky Strike Company Details
9.9.2 Company Description and Business Overview
9.9.3 Family/Indoor Entertainment Centers Introduction
9.9.4 Lucky Strike Revenue in Family/Indoor Entertainment Centers Business (2018-2019)
9.9.5 Lucky Strike Recent Development
9.10 Smaash Entertainment
9.10.1 Smaash Entertainment Company Details
9.10.2 Company Description and Business Overview
9.10.3 Family/Indoor Entertainment Centers Introduction
9.10.4 Smaash Entertainment Revenue in Family/Indoor Entertainment Centers Business (2018-2019)
9.10.5 Smaash Entertainment Recent Development
9.11 Amoeba Services
9.12 Funcity
9.13 Time Zone Entertainment
9.14 Tenpin
9.15 Kidzania
9.16 Bandai Namco Entertainment
9.17 Toy Town
9.18 Walt Disney

10 Market Dynamics
10.1 Drivers
10.2 Opportunities
10.3 Challenges
10.4 Market Ecosystem
10.5 Market Value Chain Analysis

11 Key Findings in This Report

12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.1.1 Research Programs/Design
12.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
12.1.2 Data Source
12.1.2.1 Secondary Sources
12.1.2.2 Primary Sources
12.2 Disclaimer
12.3 Author Details

List of Tables and Figures

Table Family/Indoor Entertainment Centers Key Market Segments
Table Key Players Family/Indoor Entertainment Centers Covered
Table Global Family/Indoor Entertainment Centers Market Size Growth Rate by Type 2019-2025 (Million US$)
Figure Global Family/Indoor Entertainment Centers Market Size Market Share by Type 2019-2025
Figure Arcade Studios Figures
Table Key Players of Arcade Studios
Figure VR gaming zones Figures
Table Key Players of VR gaming zones
Figure Sports arcades Figures
Table Key Players of Sports arcades
Table Global Family/Indoor Entertainment Centers Market Size Growth by Application 2019-2025 (Million US$)
Figure Families with Children (0-9) Case Studies
Figure Families with Children (9-12) Case Studies
Figure Teenagers (12-18) Case Studies
Figure Young Adults (18-24) Case Studies
Figure Adults (24+) Case Studies
Figure Family/Indoor Entertainment Centers Report Years Considered
Table Global Family/Indoor Entertainment Centers Market Size 2018-2025 (Million US$)
Figure Global Family/Indoor Entertainment Centers Market Size and Growth Rate 2018-2025 (Million US$)
Table Global Family/Indoor Entertainment Centers Market Size by Regions 2019-2025 (Million US$)
Table Global Family/Indoor Entertainment Centers Market Size by Regions 2018-2025 (Million US$)
Table Global Family/Indoor Entertainment Centers Market Share by Regions 2014-2019
Figure Global Family/Indoor Entertainment Centers Market Share by Regions 2018-2025
Figure Global Family/Indoor Entertainment Centers Market Share by Regions 2019-2025
Table Market Top Trends
Table Global Family/Indoor Entertainment Centers Revenue by Manufacturers (2018-2019) (Million US$)
Table Global Family/Indoor Entertainment Centers Market Share by Manufacturers (2018-2019)
Figure Global Family/Indoor Entertainment Centers Market Share by Manufacturers in 2019
Table Global Key Players Family/Indoor Entertainment Centers Funding/Investment Analysis (Million US$)
Table Global Key Players Family/Indoor Entertainment Centers Valuation & Market Capitalization (Million US$)
Table Mergers & Acquisitions, Expansion Plans
Table Global Family/Indoor Entertainment Centers Market Size by Type (2018-2025) (Million US$)
Table Global Family/Indoor Entertainment Centers Market Share by Type (2018-2025)
Figure Global Family/Indoor Entertainment Centers Market Size Share by Type (2018-2025)
Table Global Family/Indoor Entertainment Centers Market Size by Application (2018-2025) (Million US$)
Table Global Family/Indoor Entertainment Centers Market Size Share by Application (2018-2025)
Figure Global Family/Indoor Entertainment Centers Market Size Market Share by Application (2018-2025)
Figure Global Family/Indoor Entertainment Centers Revenue Market Share by Application in 2018
Figure United States Family/Indoor Entertainment Centers Market Size 2018-2025 (Million US$)
Table United States Key Players Family/Indoor Entertainment Centers Revenue (2018-2019) (Million US$)
Table United States Key Players Family/Indoor Entertainment Centers Market Share (2018-2019)
Table United States Family/Indoor Entertainment Centers Market Size by Type (2018-2025) (Million US$)
Table United States Family/Indoor Entertainment Centers Market Share by Type (2018-2025)
Table United States Family/Indoor Entertainment Centers Market Size by Application (2018-2025) (Million US$)
Table United States Family/Indoor Entertainment Centers Market Share by Application (2018-2025)
Figure Europe Family/Indoor Entertainment Centers Market Size 2018-2025 (Million US$)
Table Europe Key Players Family/Indoor Entertainment Centers Revenue (2018-2019) (Million US$)
Table Europe Key Players Family/Indoor Entertainment Centers Market Share (2018-2019)
Table Europe Family/Indoor Entertainment Centers Market Size by Type (2018-2025) (Million US$)
Table Europe Family/Indoor Entertainment Centers Market Share by Type (2018-2025)
Table Europe Family/Indoor Entertainment Centers Market Size by Application (2018-2025) (Million US$)
Table Europe Family/Indoor Entertainment Centers Market Share by Application (2018-2025)
Figure China Family/Indoor Entertainment Centers Market Size 2018-2025 (Million US$)
Table China Key Players Family/Indoor Entertainment Centers Revenue (2018-2019) (Million US$)
Table China Key Players Family/Indoor Entertainment Centers Market Share (2018-2019)
Table China Family/Indoor Entertainment Centers Market Size by Type (2018-2025) (Million US$)
Table China Family/Indoor Entertainment Centers Market Share by Type (2018-2025)
Table China Family/Indoor Entertainment Centers Market Size by Application (2018-2025) (Million US$)
Table China Family/Indoor Entertainment Centers Market Share by Application (2018-2025)
Figure Market Size in Japan Family/Indoor Entertainment Centers 2018-2025 (Million US$)
Figure Market Size in Southeast Asia Family/Indoor Entertainment Centers 2018-2025 (Million US$)
Figure Market Size in India Family/Indoor Entertainment Centers 2018-2025 (Million US$)
Table Dave & Buster’s Company Details
Table Dave & Buster’s Revenue in Family/Indoor Entertainment Centers Business in 2018 and 2019
Table Dave & Buster’s Recent Development
Table CEC Entertainment Company Details
Table CEC Entertainment Revenue in Family/Indoor Entertainment Centers Business in 2018 and 2019
Table CEC Entertainment Recent Development
Table Main Event Entertainment Company Details
Table Main Event Entertainment Revenue in Family/Indoor Entertainment Centers Business in 2018 and 2019
Table Main Event Entertainment Recent Development
Table Legoland Discovery Center Company Details
Table Legoland Discovery Center Revenue in Family/Indoor Entertainment Centers Business in 2018 and 2019
Table Legoland Discovery Center Recent Development
Table Scene 75 Entertainment Centers Company Details
Table Scene 75 Entertainment Centers Revenue in Family/Indoor Entertainment Centers Business in 2018 and 2019
Table Scene 75 Entertainment Centers Recent Development
Table Gatti’s Pizza Company Details
Table Gatti’s Pizza Revenue in Family/Indoor Entertainment Centers Business in 2018 and 2019
Table Gatti’s Pizza Recent Development
Table Bowlmor AMF Company Details
Table Bowlmor AMF Revenue in Family/Indoor Entertainment Centers Business in 2018 and 2019
Table Bowlmor AMF Recent Development
Table Nickelodeon Universe Company Details
Table Nickelodeon Universe Revenue in Family/Indoor Entertainment Centers Business in 2018 and 2019
Table Nickelodeon Universe Recent Development
Table Lucky Strike Company Details
Table Lucky Strike Revenue in Family/Indoor Entertainment Centers Business in 2018 and 2019
Table Lucky Strike Recent Development
Table Smaash Entertainment Company Details
Table Smaash Entertainment Revenue in Family/Indoor Entertainment Centers Business in 2018 and 2019
Table Smaash Entertainment Recent Development
Table Amoeba Services Company Details
Table Funcity Company Details
Table Time Zone Entertainment Company Details
Table Tenpin Company Details
Table Kidzania Company Details
Table Bandai Namco Entertainment Company Details
Table Toy Town Company Details
Table Walt Disney Company Details
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources